So there was a post a couple of hours ago, which basically summarised the changes Mythic are now planning based upon feedback in the thread I just linked you to.
Isha’s Encouragement- Will add a Heal over time on a successful Cleansing Light use.
Boon of Hysh- 2s cast time. (reduction in fragility)
Disciple of Khaine
Persistent Rending- Becomes “Efficient Patching” and will now allow “Patch Wounds” to cleanse the group. Available at Dark Rites x11.
Rune of Restoration- 2s cast time. (reduction in fragility)
Mountain Spirit- Duration reduced to 10s.
Swift Runes: Will now remove the cooldown on Rune of Cleansing, but increase the cost to 40 AP.
Bigger, Better, An’ Greener- 2s cast time. (reduction in fragility)
Git Outta Here!: Moves to level 35.
Ain’t Done Yet!: This will now increase healing effectiveness by 40% if your target is below 25% health.
Cleansing Power: Moves to Salvation x11. (This is part of a larger move explained in a post later today or tomorrow morning.)
Endless Gifts: Will now remove the cooldown on Glimpse of Chaos, but increase the cost to 40 AP.
Elixir of Dark Blessings- 2s cast time. (reduction in fragility)
Eye of Sheerian- Now increases group armor and resists for 10s.
Now the swift runes (Endless Gift on the Zealot) is a RP tactic allows you to remove the cooldown on the cleanse, but at the cost of costing you more AP, in this case 40 AP. This was outlined initially in this post 3 days early by Steven Engle and expands upon the above, which was in response to dissatisfaction with the proposed cleanse changes, which I expressed my views on here.
As of right now, the cleanse change is slated to go to PTS and will most likely make it there.
Now I want to just spit-ball with all of you, what if we did something like this instead?
All cleanses remain 0s build time with a 5s cooldown.
We do tactic layouts as such that modify cleanse. (please remember I haven’t had time to run numbers, but want an idea of what you think conceptually.)
Archmage- tactic that adds a HoT on the defensive target (mirror Shaman version)
Runepriest/Zealot – Tactic that alters the cleanse to have no cooldown, but cost significantly more AP.
Disciple of Khaine- Tactic for Group cleanse (mirror of Warrior Priest’s Cleansing Power)
I think the changes on Cleanse being switchable via a tactic, are a nice solution. They make the choice yours as an RP or Zealot and I assume at the cost of just one mastery point to spec this tactic. Given the proposed change, I can see myself investing in it, to at least give myself the option.
Of course I’m still hurting over Mountain Spirit, which was a permanent fixture on my morale bar. Personally I find dropping it down from 30 seconds to 10 seconds, quite a significant cut.
Now who says Mythic don’t listen (Sometimes). I will also say that some players still wouldn’t be happy even they were given a lifetime subscription. Maybe it’s just in our human nature to be whiney bitches?