Okay, it’s not what I expected and I don’t profess to know the power required to keep things ticking along as before, but based on Bruglirs data from Friday, I drew up a little chart to show the healing spikes and their frequency over the first 10 seconds of combat.
This could be a situation where less is more. Less healing, but more frequent may actually be more efficient. The problem with big heals, is when they actually arrive. They arrive to early, then they’re a waste. It’s only when they arrive at just the right time, do you see the ultimate payback. Of course power is the major issue with the change, but I’ll leave that to the WP’s/DoK’s to sort out.
Bruglir has also gone a presented the whole 10 seconds as a chart with spells incorporated (For a DoK), to give a nice timeline, which is well worth a look.
As you can imagine, some people have gone off the head about it. It seems some people adjust to change easier than others and this is but one ability out of many for the WP/DoK. The problem is, the group heal seems to be have developed into a bit of a crutch, where this one spell has become the raison d’etre for a class. I’m sure those who play these classes and potentially have never over relied on it, may be having a little chuckle. It may well cut the wheat from the chaff.
I of course have concerns, but no amount of healing was ever going to save my stumpy ass from top end groups/warbands.