When we’ve all finally finished perusing the new ORvR changes and considered their impact on our various play styles, whether for better or worse, the one thing you may have not considered, but I’m sure was at the top of Mythics list, was performance.
If you take away the reasons for 150+ people to stand in front of a keep door, or flow from one BO to another like a plague of rats, then performance is going to be so much better for all concerned. That’s increased FPS for me and thee, reduced levels of server-side calculation, with a healthy dose of reduced network traffic.
Yep, no more bashing on keep doors for the majority of us, squishies too easily killed by the more vicious siege equipment, protecting the BOs and resource lines, will all culminate in a more widespread warzone.
The very thing that some of us find comfort in, like a warm clean duvet, is also the very thing that we curse when it effects our performance. As you’ll know from my most recent posts, I’ve a bee in my bonnet about this subject at the moment. So when Mythic were looking for a new structure for ORvR, then any success in splitting the zerg up, was going to provide payback on so many levels.
I think I remember an interview a few months ago with Josh Drescher, when he still worked for Mythic, where he said they had plans on how to split up the zerg, well what was outlined on Sunday was the result.
The other delightful fact, is that the new mechanism will no longer tie people to a zone, until it’s ticked. Why stay in a zone, when you nip off to another zone and get the ball one rolling on the resource collection. Again splitting up the zerg.
I do have one big assumption, and that is assuming that the RPs and Influence awarded for a zone flip, will be tied into the amount of resource points accumulated while you were in that zone. Of course to avoid the mailbox brigade, that will probably require some kind of invisible tether to the locations/carriers of these valuable resources. So you will have to be active in their accumulation. I’d probably imagine your participation in some form of conflict in the warzone will have some bearing on the rps and influence awarded. You could stand like a lemon at a BO, but you’ll chances of a long and happy life wouldn’t be great.
Because the resource point BOs are going to be constantly flipable, then we will not be getting big bonus’ off them, since the potential for abuse would be massive.
The War Report will need some work, since by design it seems to point people to the same locations, potentially defeating the purpose of the new system.
Yes it’s about numbers, but it’s more about resources. The more people you throw at the zone, doesn’t increase the speed of acquisition, it merely guarantees greater levels of success. It’s the opposite of knocking down a keep gate. Having a floating zerg is going to be detrimental to ones chances of success.
Of course the organised guilds are going to have a bloody field day. The points are going to be rolling in. They arrive in a zone, which has 4 + warbands of order. They’ll probably be the match of probably 2 warbands of PUGs in a straight fight, but with the nature of the new structure, they can just zoom from BO to BO wiping out the 1 to 2 warbands at each location. They’ll also have the benefit of AAO. Who cares if they don’t flip the zone, the rp’s and assorted rewards will make up for it. Remember they’ll have 20 more RR’s to get through. This time they’ll be even quicker, since the zergs they had to fight before will have been diluted. They’ll just need to be careful they don’t kill the golden goose. You can be too successful.
Of course this isn’t to say people will not just blob up like they used to, but this time they’ll not be able to overwhelm a zone as before.
Some people are going to be in for a real shock, no more auto pilot zone flips night after night. You’ll soon see who’s paying attention.