I think we can all remember the problems that Reign Of Fire and its counter part in the opposition camp presented when they became stacked, devastating. Of course this was nice when you were the one dealing the damage, maybe not so, when you were on the receiving end. Now because they existed for a reasonable period of time, it had the advantage of giving you a visual clue, as to where your fellow players were piling the spells up, which I personally think was a bonus.
Now time has moved on and there are cries for another spell type to be denied the ability to be stacked. Unfortunately the better bomb groups, of which I am not in any, are going to be punished for being a little bit to efficient. Inept bomb groups are fine, it’s just those that have honed their “skills/teamwork” to a razor-sharp edge. Hells bells that’s another post entirely.
In the past, Reign Of Fire was relatively easy to stop from stacking, since it existed for a period of time and its data would exist for x seconds. Whereas the current PBAOE cast exists only for the time it takes to calculate the unlucky souls within its reach, of course there’s its recast timer, but that’s the only limiter.
The only way to stop too much stacking, would be to give the PBAOE spell an effective duration, maybe .25 of a second, maybe .5, but not anymore. The damage is still done at the initial cast. A shining circle radiates out from the caster, and when it reaches its maximum radius, it shines and disappears, then a new PBAOE cast could be made by someone else, which would actually deal some damage. Any early casts would cause no damage, where they overlapped with the previous PBAOE. I am assuming that the 4 PBAOE casters are standing on top of each other. This way, in an area, you could have maybe 2 / 4 casts a second and everyone gets a clear idea where the centre was and therefore the maximum damage. Of course this visual clue works for both sides.
Now this duration is purely to stop too much stacking of what are currently deemed to be overpowered spells. Of course casting time debuffs would have an even greater effect, since they would probably force bomb groups out of a maximum 4 casts a second (.25 second duration) in a specific area. Thereby reducing the maximum damage.
What I would say is this, if you seek a solution where you limit the ability of spells to be harmonized, then just keep a careful eye on your personal favourite ability, because it could well be next. I suppose this is what happens when you’re to good at your job, you need to be brought down a peg or two, into the realms of mediocrity. I appreciate that this is a slightly contenious issue, but it goes a way towards saying, it’s okay to have to have fun, just not much.
Mmmm I better give Lionel Messi a call and remind him to give the other teams a chance, since football is only a game.