So 1.3.5 is on the PTS and my Bright Wizard Laminar is hanging around 30, so if I want to experience the joys of the new improved city siege, I better get my ass up the levels, both in xp and rr terms (Even though I already two 40’s). God knows, I so need human cloning to move along a little, I just can’t do everything I want with the time available, but as the title say, I’ve gotta get the hammer down.
On a related subject, there’s been a significant change for the BW character type on the PTS. A change which I honestly couldn’t actually give a rats ass about, but will make some of other BW’s cry in their beer, that’s assuming their old enough.
If you are a browser of warhammer blogs, which I assume you are, then you’ll know that the BW/Sorcerers have had their PBAOEs restricted. I’ll not say nerf, because it merely balances the field a little.
It’s not a surprise though, that these changes have been brought forward by Mythic, given the infamous screenshot of a euro bomb squad doing the business. I’ll point you at Bootaes blog for a really nice read on the whole subject. Nothing like rubbing the developers face in it, to make them sit up and take notice. The one thing Mythic can’t afford to happen, or at least need to limit, is the potential for this new city seige turning into a slaughterfest for players.
The main crux of the change is that combustion is no longer generated by the casting of the PBAOE, it’s now used up. So the BW is going to have to fire off alternate spells, to generate the combustion that the PBAOE needs to use up. Clever solution I thought. Though there are a few abilities that allow the BW to build up a nice pile of combustion in quite a short space of time. So even though the damage is going to be reduced, is it really going to stop the slaughter? What I’m trying to say, is the damage output so high already, that even with this limiter, it may be more than enough to do the job.
As a mainly single target DPS person, I’m not really affected, bar the easy way I could build up combustion prior to a fight. It’s not the damage I look at, at the end of a scenario, its deathblows. If someone is dead, they can’t do anything and will need a rez. A half dead person, can still heal, cast, whatever.
Ultimately these players in the bomb groups are merely using the tools available in a highly optimised way. Team work and Mythic’s poor spell design working together in delightful harmony.