I know it’s been out for a few weeks, but time flies and I can’t always find time to look at these things when they initially pop up onto the interweb. So let’s get stuck in.
Initially Jeff talks about the changes Mythic have implemented in tier 1 and the proof is in the pudding, it’s absolutely buzzing down in New Emshranks, every time I log on. The new murder ball live event, is also providing a nice addition to the action down on the beach. Maybe in time with the proper support, it can become an olympic event.
He makes mention of the apprentice system, which I have yet to see in action. Yep, no one in the guild is back from Aion yet, but here’s hoping.
Then there is the bit on keeps and city seiging, but unfortunately I don’t find that at all interesting (Neither does Bootae). Case in point, well organised foe stands behind main keep door as it goes down last night in Reikland. We could have spent a month of Sundays trying to get in, but it was ultimately going to be futile. I really don’t understand what I don’t like about it, but it just doesn’t hit the spot.
What I did notice, is how many people were hanging round the keep, but apparently not in a warband. Maybe they’re all in a full warband? I can only assume that full warbands don’t show up in the looking for group window, which does make sense, but doesn’t give you an idea if there’s an organised response going on.
There’s more blah blah blah, before we get onto Jeffs thoughts on 1.3.3, which goes something like this.
1. Ability to walk and sit down. Don’t care, really null points. RPers fine, just not for me and should have been in the game from the start. This doesn’t justify a bulletin point on a Producers Letter.
2. Various UI fixes, timers synching up properly. Attempt no. 75 on this one? A work in progress. Every time they fix an issue on the server-side, then it tends to mean they probably have to undo a change in the client, which was trying to make things function previously (Again guess-work). Just another day in the client/server communications roundabout.
3. Graphical enhancements (Bloom, weapon trails and heat shimmer). Please god, don’t turn this game in Aion. If I wanted that, I’d go and play it. Less is definitely more in this case.
4. Pet and monster pathing improvements. Don’t have pets in Mythic games. Okay a bit harsh and maybe my White Lion has now finally reached the level of a 6 month old child, but in my eyes the monsters and pets can only be as clever as the cpu cycles they’re allocated on the server.
From my viewpoint, the crux of this letter is the Underdog system. As Jeff said.
Basically, it’s a system that kicks in on any server to help aid the Realm that’s consecutively being pummeled. It’s a handicap system, so to speak, for the T4 campaign. VPs needed for zone control and domination timers will lessen for the losing side.
He goes onto say that it will be covered in further detail in the next letter, which is fine. However I’d like to say a few things, which is my prerogative. If the underdog system becomes merely a mathematical representation of the ebb and flow of the realm war, with no real manifestation on our screens beyond another bar, ala LotD, then it’s really an unworthy solution to the balancing issue. If it stays that way, then it should have been put in to balance control of the land of the dead, which is what I proposed a while ago. Though given the inactivity in LotD (I have no basis for this sweeping statement), then it would be a major waste of coding time. Lets see something solid (virtually) in-game, beyond yet another clap-o-meter.
My final thought on this and it’s been brought up by others before, is merely to say that too much balance is bad. Maintaining the status quo, would end up making for a very boring game, so it’s fine tightrope Mythic are walking on this new system.
All in all, this is a producers letter that indicates to me that 1.3.3 is going to be a holding pattern patch. Nothing really new, bar maybe the Underdog system. In defense of Mythic, I have started to take their hard work for granted, that each patch must bring in something new and revolutionary. Things which other companies may drop in once a year. Mythic seem to be banging out major changes with a metrononic pace, that does occasionally remind me of the tick/toc cycle of Intels CPU development, but only significantly faster.