For some of you this will be of interest, especially you Ex-DAOCers and it most certainly will take you back a few years. So thanks to Bluesky who dropped this golden nugget on the guild forums. When I actually started viewing the screenshots and videos, there was definitely a nostalgia trip going on, maybe even a hint of a tear in the corner of my eye.
When I started viewing all this material, what concerned me the most, was how much I had forgotten about the old frontiers in DAOC. I struggled to remember places, especially when there wasn’t a keep or milegate around to provide some kind of reference point. I could blame the camera angles, but I honestly think it’s my memory starting to show signs of wear and tear and that’s without the aid of any mind altering substances.
As an ex DAOC player it was lovely to see the sun coming up over the hills, the shadows and such, but as a friend commented, it does show you how sparse these old landscapes were in comparison to modern-day games. What made me chuckle were some of the before and after water scenes. I just remember being wowed by the water in DAOC and yet compared to the Crysis engine equivalent, it has all the artistic merit of a corpse. Again another example of how much progress has been made in video game art/engines these last 10 years.
I remember with fondness all the action that took place at the Milegates, which were positioned at the end of area belonging to one of the THREE realms. This one was positioned to protect the Midgard teleport keep, if I remember correctly. If you went a little bit south from here, you had the Albion milegate and since the Albion and Midgard factions were the most populous, there was always a shedload of action between these points. Poor old Hibernia had to hike all the way up from their ORvR main gates. Don’t feel to sorry for them, at least in DAOC you had speed, I mean proper speed. Of course that was assuming you had a skald/ministrel or bard in your party, otherwise you were destined for life in the slow lane. This was also the reason you always had one person in your group panning behind, looking for faster moving incoming groups.
Those mile gates were places of intense action. The place would be riddled with stealther classes, reminiscent of the scene at the end of Predator 2, when the aliens all decloak. But in this case, it wasn’t to thank you for your efforts. It was to leave your rotting corpse on the ground. You would then wait 5 – 10 minutes before you could port to that particular frontier again.
Oh well, I’m sure it wasn’t all as rosy as that, but it was still glorious for its time. You’d never know that all that experience gained from DAOC: Old and New Frontiers, had been imbued into Warhammer Online product, now would you?