A little while ago, I wrote a small bit of text about whether I thought Warhammer actually needed the return of the 4 cut capital cities. One of the points I tried to make, was that I felt our current capitals weren’t being fully utilised. So with that thought in my mind, I considered how last years Night Of Murders Murdah live event, could be spiced up a little, but with more of a ORvR city focus.
Wall Of Text Warning
Now this has process has been a challenge, mainly because I kept changing my mind about what I thought would work and what wouldn’t, which intern had a knock on effect on other parts. It would have been significantly easier to have been able to bounce idea’s off other people, but alas that wasn’t an option. Regardless of that, lets see what people think. I hope I don’t I get as much stick as Mythic get, so I better wear my teflon suit, with its asbestos inner lining. Oh by the way, I should really have done a process diagram to clarify my thoughts, but I was unsure how the office would have viewed this use of my time.
So without further padding, I’ll try to outline the event and not leave logic holes big enough to drive a train through. It all revolves around the very simple premise of hunting down other players (Other realm of course).
Now the first big decision was whether all the action should be limited to Altdorf. This was mainly down to its multitude of small buildings and the possibility it presented of hiding/fighting it out in these very buildings. I’ve never been to the Inevitable city, so I’m unsure of its suitability for this kind of hunt. Of course depending on whether it’s a single city versus multi city event, impacted some of the subtleties, but I’ll go for a multiple city event for now.
1. All the action is confined to the capital cities. The whole of the capital is opened to the event, you will be unattackable by any PVE mobs while you are participating in the hunt.
2. Each phase on the event is on a 5 minute timer. The hunter/hunted phases would be on separate timers. So if you are hunting someone you have 5 minutes to make the kill, but if after 2.5 minutes you become a target, you have to survive 5 minutes of being hunted while still completing your assassination. I’m not sure you would have to “turn in” your kill, though that may make things interesting. If you are ported into the enemy city and survive the 5 minutes, you are ported back, though if you became a target during that time, like above, you would be ported back after you survive the 5 minutes of hunted phase. Bonus points would be awarded at the kill and the survival stages.
The timing’s section does need some work. I have a feeling there is a hole in there, probably the size of a small people carrier.
3. Everyone who enters their capital city during this event is bolstered to top of their tier as per 1.3.2. We need to level the playing field during this time of uncertainty … blah blah blah. Okay it’s to stop the whining, there I said it.
4. The people who give out this quest, are spread around the city, maybe 10 NPCs, which is mainly to stop people effectively homing in on certain focal points. Ideally each location for the NPC, is at a junction point, providing limited opportunities for you to corner your victim without them having a decent chance to make a run. I’m not completely sure whether a small no hunt zone is required around the each NPC. Once you leave that zone, you can re-enter, but you are no longer protected.
5. Once you sign up to hunt someone down, you’re effectively signing up to become a target as well (see 4). You can sign up as a group. If you are in a group, then when you arrive at your destination you will be dispersed around the city. Question, if your target is within your own city and you outnumber them, should you be dispersed via a teleportation?
6. If you’re the hunter and your target is in the other capital city, you will be ported over to that city. The idea here, is to carry out the assassination fast and then hide out. This allows other random players to hunt you down, by your chaos/order stench (see 8).
You are invisible at 5 minutes and as you count down, you become more visible and any damage you take becomes more significant, until at 1 minute you are absorbing max damage. So for example 5 – 4 mins 0% damage, 4 – 3 mins 25%, 3 – 2 mins 50%, 2 – 1 mins 75%, 1 – 0 mins 100%. A concern I have here, is if you are outnumbered, you as the target could run to areas you know are highly populated, to wait for your fellow citizens to help kill off your attackers, if your hunters choose to follow. So a bit of a flaw there. I’d have to make the reward worth fighting for, to prevent this chicken livered behaviour.
Another worry was that hunters could go on a rampage killing lower level players, since if they can be damaged, then the favour needs to be returned. To have a situation where the hunters could only attack people who had intern attacked them, could make it very tricky to manage. It could make the capital cities a very dangerous place for the duration of the event. Maybe not a bad thing for a short time. Possibly make it sectioned by tier 2/3/4 event, with a bolster effect running (see 3 above). Yes you lowbies, level faster.
However if we only go with one capital city Altdorf, then we would need to change it slightly since it would become one sided due to this being Orders capital and therefore having a numbers advantage. So I would envisage the action moving to a slightly offset plane of Altdorf.
Visually all the people involved in the event, become insubstantial. Sort of greyed out. This will help differentiate the players from normal players. If you are within the event, then those who aren’t in the event are also insubstantial. So you know who and who isn’t involved within the hunt. It would be like a game within a game.
Again, this section leaves me slighting uneasy, the whole damage count down and multiple phases, has a potential hole large enough to swallow the USS Dwight D. Eisenhower.
7. Your target(s) is/are marked on the map. He/they is/are told his/their assassin(s) is/are in the city, but cannot see him on the map, however once he/they is/are in view he/they will be able to identify the attacker(s) by a floating icon (Annoying?). If the target is being hunted by more than one, then he can see them. So 1 vs 1, 2 vs 2, 3 vs 3, then you can’t see your hunters until they are effectively on you, 1 vs 2, 2 vs 3, 1 vs 4, you can.
So if you are being hunted by more than your numbers, you can decide to push towards one side to engage the newly ported in hunters. So while your attackers are trying to get together, you have the advantage. For example, you may be a duo, which sees a trio of hunters port in around the city.
8. Once you carry out the assassination, you have 5 minutes to survive to claim your bonus. So in effect you can hide in the quiet buildings, which you always wondered what the fcuk they were for. However if anyone passes within a radius of x of a building you are hiding in (And are the same tier), they will see a message …. You can smell stench of order/chaos. Which gives a passerby(s) the opportunity to hunt you down. If this was running late at night, then you would have a better opportunity not to be hunted down. Not sure about how I feel about that, maybe I would scale the bonus dependant on the time of day.
9. A couple of titles are awarded for this event, which are what the real reward is. 1 Master Assassin based on killing 100 players in the period. 2 Grand Master Assassin, is given to the 10 top killers in one of the 7 nights this event runs. If you have already been awarded the title and you came within the top ten again, then it would be awarded to positions 2 – 11. Finally for the top dog in the whole week, Assassin Lord. So each year, there can only be ONE. The title stays with you and it becomes an incredibly elite title. As we all know, we only play this game for the love and respect of our peers. Minimum non npc kill counts required for some of these titles.
My final thought, is that for this to get going you are going to need a certain number of people to be involved. You can’t hunt anyone if nobody wants to play. So I would potentially be looking at some NPC’s targets in each city to get the ball rolling. Worth less than a player assassination, but attractive enough to get some victims targets on the streets. Once a certain number was reached, then the numbers NPC’s would be reduced to nothing. The NPCs would obviously need to be on RANDOM paths through the city.
If you got this far and haven’t been bored senseless, then thanks.
Now by the time I got to the bottom of my live event Night of Murdah issues, I realised there was a sh!tload of work involved and it had got significantly more convoluted the more I considered all the ramifications of each situation. So a note to Mythic, no problem if you don’t fancy it, it’s a lot of work for a week’s event for a load of people who probably wouldn’t appreciate it.
PS – Let me know what vehicle you felt was appropriate for each hole.