Firstly I am going to ignore all the character type changes, it’s just too much of a minefield without an innate understanding of each class and all I’d end up doing is annoying a lot people with my stupidity. Though I will say, hello Stagger.
When I first “scanned” the patch notes, it was unfortunately a blah blah reaction, that’s until I got down the bottom. But rather than skipping all over the place, I’ll work through the pre patch notes in a more systematic manner (Starting at the top), highlighting things that I think noteworthy. Oh by the way, if you want to see Bootae’s take on 1.3.2, then head on over here. I will not be reading them until after I done my own take on 1.3.2, simply because I don’t want it colouring my views. Also with my daughter taking her afternoon nap, I need to crack on with my blog, instead of getting distracted.
First off, I was pleased to see further performance updates to the texture and figure subsystem, just as I’m about to perform a major upgrade to my hardware. But let’s be honest, anything that improves the playable experience for the majority is always good. Now initial indications here and here about the testing on the PTS are good, so fingers crossed that they will scale nicely for the volumes on the live servers. I have decided to hold off fitting my I7 920/D0, 6GB DDR3 and Asus P6TD motherboard until after these performance updates hit live. I’d like to see how they work on my current box, not my next chunk of hardware. Before I leave this subject, I did seem to remember that we were meant to get improvements in performance in 1.3.1, did we or are these changes the ones intended for 1.3.1?
There was an interesting bug fix, which potentially explains why certain situations had been perplexing me when they occurred.
Players in the process of interacting with an object in the world (for example, a quest object, a flag, etc.) will now be interrupted using the same rules that dismount players who are riding mounts.
I was finding that in certain scenarios, that people could stop me and others from claiming a flag e.g. Troll Country, yet in others I couldn’t stop them interacting with an item when they were dropping off a claimed flag/totem or whatever, like in Grovod Carverns scenario. So maybe this explains what seemed to be an inconsistency with these interactions. Lets hope this push for consistency is maintained, seemingly random behaviour can be a tad annoying.
This is another one that falls into the, why the beep beep beep did it take so long. I know there’s an add-on that does the job, but boy oh boy it was annoying. Thou interface shalt help not hinder the player.
Abilities will no longer be grayed out when the player is mounted. Using an ability while mounted will now automatically dismount players
Another thing that is always welcome, is when the artists are given the time to diversify the item art work, like armour, in this case those of the lower tiers. It’s so uninspiring to put on a new piece of armour, just to have the same visuals as the previous piece. Nothing puts a damper on your MMO day, like not seeing your character evolve. How something looks, is just so important. Maybe this new texture system (See above), allows for a little bit more capacity, though I am surprised it’s prescence is already been felt.
Now I didn’t know this was happening, no wonder there were gaps on the ram. Sign me up for the chump of the month award.
Assistants on a siege ram will now share in the contribution bonus when a door is destroyed. (Previously, that contribution was only awarded to the siege ram operator.)
All I can do is flick the V in the direction of Mythic (That’s not the Winston Churchill version), no wonder I was sucking so much on the rolls. Nothing gets my goat as much as someone wasting my valuable time and effort.
So it seemed that being bolstered just to 8, just wasn’t enough to make someone competitive in lower tier ORvR and scenarios. Don’t tell me people in the tier 1 scenario’s have been twinking their characters and rerunning the same 11 levels, now that is a shocker!!!!. Which I can only deduce is the reason for the decision below.
Early RvR lakes and Scenario battles will now bolster players up to Rank 11.
So this wraps up the first part of 1.3.2 for me. Now I will agree that it’s mightily presumptuous of me to cast my non mmo industry eye over someone elses work, without having the decency of getting mired down in the internal politics of each patch. But I do feel that developers often can’t see the wood for the trees.