If you caught the news about a week or so ago, you will be aware that the tanking classes will be seeing the addition of a new ability, Stagger, a 9 – 12 second ability/movement lockdown. Very similar to the ability I acquire once I leave the pub on a Saturday night.
It’s my not so humble opinion, that this new bit of functionality is significant enough, to allow the KotBS speclines to be realigned under 3 different headings.
1. DPS – It’s all about the damage baby. Obviously not near the output of the MDPS character types, but maybe something which would be deemed respectable. I am not sure whether it’s my poor combination of abilities, equipment or skill, but I really seem to struggle to kill anything, unless they’re AFK. I appreciate that this isn’t an overly scientific method of an analysis, but it’s just a feeling I have (Most of the time).
2. Tanking/Protection – This is a defensive specline, where the primary focus would be protecting the target and handling the PvE situations, which intern protects the group, e.g. Boss mobs.
I have already mentioned that I am not overly happy with the protect/guard functionality, since I don’t believe it’s effective enough in zerg like encounters. So I would like to propose, a basic 50% protection available via the core abilities, then at say midway and near the top of this specline, we see 75% and 100% protection rates. So if you want to, you can provide total protection to your guarded target.
I remember that Nate Levy stating that tanks were being ignored in fights, until the very end, which is true in the most part. Well making sure that their guarded assignee took no melee damage until the zerg switched to the killing the tank, would surely be a change for the better. I am not overly happy about the split damage mechanic. Get rid of it. DAOC bodyguard was fine and very workable, lets stop reinventing the wheel, just for the sake of it. To much of this game, was change for change’s sake.
3. CC – Middle way up the tree for the 1st CC Mez (Now called Stagger), then I’d like it to level it up twice more, each time adding 5 secs. So the stagger time would be, 9 – 12 secs + 5 secs + 5 secs. Of course I would only be getting the last 5 secs if I go all the way up the specline. If this multi level CC function was implemented, then it would probably be worth providing a de stagger within one of the support archetypes. I don’t believe that the basic stagger should be in the core abilities, though I am willing to be convinced otherwise. Remember, this additional 5/10 seconds is all hypothetical, it’s nothing that Mythic have even contemplated, so please don’t look for a Mythic post to back up my ramblings.
I can’t imagine that given the support by Mythic, that addons like healgrid couldn’t change the colour of the box, to reflect the persons Staggered state, which would mean it would be a lot simpler in this game to work out whom needed de staggering.
Now this is all pie in sky stuff and really hasn’t been given much thought beyond the general sweep of the headlines. The fine turning of which abilities go where and at what level, would be undertaken by those in C&C. Where the discussions of what combination of speclines they would like to see or would be too overpowered.
Personally I would go high in the tanking specline and grab the basic level of CC (9-12).