At the moment the guild has it’s Aion poll up on the forums, with a reasonable number of people (Given we are a small guild) indicating they are going over, for at least a months trial, so it may get real quiet on /gu soon. I have mixed feelings about it. If it gets quiet in game, then so be it, they will be on vent, gassing on about this and that in Aion, and I will be here on Warhammer, to make sure the fires don’t go out. Nowadays it’s the voice comms that provides the bindings within the guild, so even though they maybe on another game, they are still there in the ether. Though saying that, a shared experience is always more enjoyable than disparate one.
Now there a few who I try to group up with when possible, whom may be off, so instead it will be off to the nearest zone of unrest, to try and find a warband to hang onto. Isn’t it funny that one of Warhammers supposed strengths (The Warband), I find particularly soulless, just like being in Alterac Valley, but with more continuity. Most of the time I couldn’t give 2 shakes of a donkeys tail, who was my warband, since it’s highly unlikely that configuration will come around again. How many of you, actually take time to look at the names in the warband? It’s just a faceless entity.
I think it’s indicative of quite a few MMO’s players that a large proportion become MMO tourists, each hoping that the next title will herald a new dawn, providing the same kind of whoooaaa that they felt, in their first MMO. Lets be honest, you don’t get that back, it’s a one time hit.
The more you move around and jump to the next best thing, the more the next title is diminished. 2 weeks in, it’s bah saw that in X, that in Y and that in beta Z. I have always felt, you have to stick with things as they grow, to develop some kind of attachment, as much as to the game, as the characters you have created. You need to develop a stake in the title, otherwise you might just as well be buying game which has a significant online portion.
Maybe the developers of Aion of the right idea for the future. Launch the title in a completely different market, which has real people playing it, not beta testers, then launch in the new markets after it’s had time to gestate. Is this going to be the only way to satisfy the masses, who require perfection from the off?
This post has kind of meandered a bit, but hopefully it’s kept reasonably together.