One of the things which was touched upon during this games development, was the guiding hand of Games Workshop when it came to lore of the Warhammer Universe (and protecting their assets). In fact wasn’t this the whole reason for the presence of Paul Barnett at the Mythic office (Whom has seemly dropped off the radar). I know there we at least a few instances, which were mentioned in the podcasts, where Games Workshop accepted the need for some deviation from lore. If I remember correctly, the rune priest was such a instance. The dwarfven race basically needed a healer class and one didn’t exist.
Now if Mythic were to do something radical with Warhammer Online, that basically broke with the accepted tenants of legend. Should they be allowed to do it and would they be allowed? Remember this game is under license from Games Workshop, it’s not like DAOC where all the background information was free of any licensing issues.
If a radical approach was needed to “Save” the title and justify it’s huge outlay, could Games Workshop handle this splintering? Where one time-line became the MMO world and the other stayed on the table top. This doesn’t mean that all material would be abandoned, just that which no longer fitted into this new vision.
Yes, it all comes down to my desire to have a 3rd realm/side. If the lore doesn’t fit the vision, should it be bent to fit, alliances reshaped to give me what I want? Does anyone even care? I have to be honest, I don’t have that big of an attachment to the Warhammer lorebook. For me the game experience comes first and the lore shouldn’t be allowed to interfere with the games development.
At the moment, I seem to be stuck in a 3rd Realm rut, which I need to break out of. But it certainly provides enough food for thought.
On a side issue, I do wonder if the relationship between Games Workshop and Mythic wasn’t going well, when Games Workshop awarded the license for a Warhammer 40K MMO to someone else apart from Mythic, which happened during the latter stages of Warhammer Onlines development. Maybe it was simply not wanting to have all their eggs in one basket or maybe Mythic were to stretched to even consider it?
However given Games Workshops experiences this last year, are Games Workshop still sitting comfortably with their decision. Hell if an experienced MMO design house can screw the pooch, then want chance have THQ and Vigil Games? Maybe, just maybe there are a few sweaty palms in Game Workshop HQ. A virtual world revenue stream, makes life just that little bit easier nowadays and if the ball is dropped with Warhammer 40K, it maybe a goodly while before someone wants another go with their material.