Now one of the more important things from last weeks announcements, which was probably overlooked in the media blitz surrounding the Slayer, Choppa and the Tomb Of Kings, was the proposed outline for the domination system for flipping a zone.
This complementary method of zone flipping will take “longer” than the current method. The idea is that you simultaneously control various points in the ORvR lake, such as the keep and BOs. We then get a number of mini bars on screen which indicate whether the objective is locked, contested or available. At the moment the times required to hold a BO is 30 minutes, capture a keep and hold for 2 hours (Guild required to own the keep).
This domination system generates a whole host of unanswered questions.
1. Will you need to control all BOs & the keep at one time or does the speed at which the zone flips, depend on the number of objectives that your realm owns? So the more you own, the quicker it flips. Obviously keep control will be a fundamental contributor to the zone flip pool.
2. Do you need to control all the objectives? Well this is one I least like, since it makes it easy for a mini zerg to basically flip 1 objective and completely halt any zone flip progress. This one is a bit to limiting to stand much chance of being implemented, but you can never tell.
3. Once an BO is taken, you need to hold for 30 minutes, so after that time you start contributing to pool to flip the zone. I have assumed that once you have control of the BO, even if you immediately lose it at 30 + 1 minutes, your BO continues to contribute to the flip pool until the other realm holds that self same BO for a continuous 30 minutes.
Now with 1. , you could actually gain a zone by stealth, control 2 BO’s and a keep and if no one notices, which I grant you is unlikely, you could potentially flip a zone while peoples attention is elsewhere (Or asleep).
I would probably have the keep worth 50% of the flipping pool fill rate, with each BO worth 12.5%, so you could effectively deny the flip any progress by holding 4 BO’s only. This way if you control the fortress, you need to hold at least 1 BO to make an effective flip progress further. Now obviously a zerg will take the keep and then go through all the BO’s, but remember they have to hold for 30 minutes, so this would hopefully split the zerg, or force some to be left behind to defend. Now I see a problem. If the zerg holds the keeps and BOs, then the 30 minute BO holding time period, gives the zerg 30 minutes to respond to an attempted recapture, which in my opinion is an age in game time.
Now in regard to holding the keep for 2 hours, does this mean the doors are open, since this will tie down some people into keep defense? But it’s not my idea of fun to be stuck in one place for 2 hours with the doors open, ready for the next zerg. Maybe the doors go up straight away once the lord is killed, then gain in strength over the next 2 hours as full control is gained of the keep.
Does this zone domination system really offer a viable alternative for an engaging endgame? Does it offer an opportunity for real strategy, or is it just going to be a roaming zerg, moving fast enough to hold down the zone until it flips. I am not convinced at the moment, I think it’s going to make the BOs just to important not to change everyone to roaming zerg mode. If I was running the attack plan, I would hit the keep first and take it, put up the new doors and let the foe batter themselves against the door, while I run off to then take the BOs, hopefully coming back to crush my enemy against the previously taken keep doors.
Honestly I think the jury is out at the moment, one side order of more detail required.