When the guild I belong to arrived in Warhammer, it was a pretty tight grouping of DAOC 8 vs 8 players, mainly comprised from the Midgard Prydwen/Excalibur cluster. It also now included people from Albion and Hibernia, from when the guild had journeyed to the German speaking servers.
Now there was a general agreement that we needed to expand our guild, though personally I was happy with the small group I knew, but I still understood the need for new blood. We had also picked up friends who were ready to start afresh with this new game.
This wasn’t to say we didn’t have on and off air disagreements about how fast we should expand our ranks. I was firmly in the slow guild expansion camp, mainly I liked the tight unit the 8 vs 8 had made us. I was also aware that I would struggle with learning all these new character names, so as per normal it was for purely selfish reasons.
We also had a few long threads about which side to join. I was firmly in the Destruction camp, mainly because they were cooler to look at and I knew I would be looking at them for very long time (Note to Mythic, looks are important). However wiser heads than prevailed and we went with Order. The reasoning was very simple, we wanted to always have people to fight. If we went the other way, as the numbers from the Beta had indicated, we would be fighting with a lot of other people for a few Order scalps.
On a side note I would say that the Notes function in the roster listing is very useful for helping identifying who an alt belongs to. So it was incredibly annoying when we lost that function, for what seemed a forever.
As you can probably remember, the numbers in the early days were pretty crazy, with the guild we had 15 – 20 people on every night, which for our guild was pretty impressive. However nowadays we have pretty much settled down to a core of 8 – 12 people, whom I would expect to see on most nights. I don’t really class myself in the core though.
These guildies are a pretty good bunch, so even though I don’t get to play with them very often, it’s often a good laugh to join the vent channel and listen to them gnash their teeth, be generally abusive to each other. Most of the time they are fun people to be with, though it’s fair to say it’s not always sunshine and light.
Yes I do play mainly solo, but within the guild it’s not a solo experience, there are always people around to share the pain, the pleasure and the knowledge. It’s not all about getting that next piece of “Phat” loot.
Finally, I couldn’t help but have a bit of a moan. What’s with the guild rewards, there is so much sameness in there? Surely when the teams were coming up with ideas, they couldn’t have chucked a bit of fluff in there. How about the top of the guild standard burning with different effects depending on the guild level? Maybe increasing the effects intensity, based upon the number of guild members that are gathered around the standard? How about having different standards as rewards for achieving specific goals/dungeons/raids (Please ask the City Of Heroes team for their cloak movement code to apply to the standards)?