Okay sports fans, it looks like we are going to get some leveling help for the christmas period. Those fine folks at Mythic have implemented accelerated rested XP regeneration and greater multipler of rested XP per kill. Which I think is now 3X the value of the kill. Normally it is 2X, but now it’s 3X. How do I know this, well I was on briefly today and noticed an increase in my XP per kill. So I am working on the “Ass”umption it has gone live. I am going to give Mythic/GOA a lot of love for this, since I do need all the leveling help I can get.
So if you are stuck in the late 20’s and all the way through the 30’s, get on and make hay while the sun shines. I will quote the full Mark Jacobs post, since it has some references to CTD and server stability issues, they had been testing on a couple of live servers in the US.
As we head into the holiday season here’s a quick update on where we stand plus a little bit of holiday cheer.
As the community knows, our engineering team has been focusing on a number of key issues that have been affecting WAR over the last few weeks. These issues include crashes-to-desktop (CTDs), fortress crashes and lockup issues when exiting scenarios and at certain loading screens. I’ve got some great news to report on all of these fronts. Over the last few weeks we’ve gone a bit overboard in the number of patches that we have been making to both the client and servers in order to resolve these issues quickly, especially before the end of the year. Sometimes we have announced these patches but sometimes these patches were done quietly while we tested out some of them on individual servers. The results of these efforts by the team and these patches have been quite wonderful and I’m happy to be able to talk about them now.
Our client crashes (CTDs), are now at their lowest point at any time during development or since we’ve gone LIVE. Over the last couple of weeks we cut the number of CTDs down by 75% across all players in North America. In terms of fortress takes and their affect on server stability, we have had only one server that has crashed due to a fortress take in North America since Monday (and that was on a server that had the older code). While this is not a guarantee that we have solved all the issues, the fact is that the fixes we have made have resulted in numerous fortress assaults and lots of exciting open RvR action. Finally, in terms of client lockups, we have fixed the problems that came about after the 1.1 patch and we will continue to work on this issue with additional patches today and tomorrow. While I know that this has resulted in a bit more patching during the week than is usual for us, the results have been well worth it. All of these improvements have and/or are being sent to our partner GOA for rapid deployment for our European players.
And now for some more holiday cheer! Starting today we are going to be speeding up the leveling curve in WAR for a few weeks. We’re going to increase the rest experience multiplier bonus in a hotfix today as well as reducing the time that it takes you to earn rested xp while logged out of the game, especially in Tiers 3 and 4. This will result in players’ time to level being approximately 10% faster in Tier 2 and 20% faster in Tiers 3 and 4. We hope you enjoy the changes and have a great holiday season as you speed through the tiers faster than ever before!
As one of my guildies Bluesky just pointed out to me, it’s ideal for the casual players, since you/I/we are more likely to use up your rested bonus, but not go to far into normal xp rates. By the way, my definition of casual is 1 – 2 hours a day. I know that’s not everyones view, but that’s merely mine.
Now it did make me wonder, if the rested XP is now 3X, have they jacked up the rested XP regeneration rate to the same level. So if you have alot of rested XP stored up on some off your characters, now may be a good time to see how quickly you can burn through it.